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HTML5 Canvas

What is Canvas?


The HTML5 <canvas> element is used to draw graphics, on the fly, via scripting (usually JavaScript).

The <canvas> element is only a container for graphics. You must use a script to actually draw the graphics.

Canvas has several methods for drawing paths, boxes, circles, text, and adding images.




Browser Support


Internet Explorer Firefox Opera Google Chrome Safari

Internet Explorer 9+, Firefox, Opera, Chrome, and Safari support the <canvas> element.

Note: Internet Explorer 8 and earlier versions, do not support the <canvas> element.




Create a Canvas


A canvas is a rectangular area on an HTML page, and it is specified with the <canvas> element.

Note: By default, the <canvas> element has no border and no content.

The markup looks like this:

<canvas id="myCanvas" width="200" height="100"></canvas>


Note: Always specify an id attribute (to be referred to in a script), and a width and height attribute to define the size of the canvas.

Tip: You can have multiple <canvas> elements on one HTML page.

To add a border, use the style attribute:

Example


<canvas id="myCanvas" width="200" height="100"
style="border:1px solid #000000;">
</canvas>

Try it yourself »






Draw Onto The Canvas With JavaScript


All drawing on the canvas must be done inside a JavaScript:

Example



var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "#FF0000";
ctx.fillRect(0,0,150,75);

Try it yourself »


Example explained:

First, find the <canvas> element:

var c = document.getElementById("myCanvas");


Then, call its getContext() method (you must pass the string "2d" to the getContext() method):

var ctx = c.getContext("2d");


The getContext("2d") object is a built-in HTML5 object, with many properties and methods for drawing paths, boxes, circles, text, images, and more.

The next two lines draw a red rectangle:

ctx.fillStyle = "#FF0000";
ctx.fillRect(0,0,150,75);


The fillStyle property can be a CSS color, a gradient, or a pattern. The default fillStyle is #000000 (black).

The fillRect(x,y,width,height) method draws a rectangle filled with the current fill style.




Canvas Coordinates


The canvas is a two-dimensional grid.

The upper-left corner of the canvas has coordinate (0,0)

So, the fillRect() method above had the parameters (0,0,150,75).

This means: Start at the upper-left corner (0,0) and draw a 150x75 pixels rectangle.

Coordinates Example

Mouse over the rectangle below to see its x and y coordinates:

X

Y







Canvas - Paths


To draw straight lines on a canvas, we will use the following two methods:

  • moveTo(x,y) defines the starting point of the line

  • lineTo(x,y) defines the ending point of the line


To actually draw the line, we must use one of the "ink" methods, like stroke().

Example


Define a starting point in position (0,0), and an ending point in position (200,100). Then use the stroke() method to actually draw the line:

JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0,0);
ctx.lineTo(200,100);
ctx.stroke();

Try it yourself »


To draw a circle on a canvas, we will use the following method:

  • arc(x,y,r,start,stop)


To actually draw the circle, we must use one of the "ink" methods, like stroke() or fill().

Example


Create a circle with the arc() method:

JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95,50,40,0,2*Math.PI);
ctx.stroke();

Try it yourself »






Canvas - Text


To draw text on a canvas, the most important property and methods are:

  • font - defines the font properties for text

  • fillText(text,x,y) - Draws "filled" text on the canvas

  • strokeText(text,x,y) - Draws text on the canvas (no fill)


Using fillText():

Example


Write a 30px high filled text on the canvas, using the font "Arial":

JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText("Hello World",10,50);

Try it yourself »


Using strokeText():

Example


Write a 30px high text (no fill) on the canvas, using the font "Arial":

JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.strokeText("Hello World",10,50);

Try it yourself »






Canvas - Gradients


Gradients can be used to fill rectangles, circles, lines, text, etc. Shapes on the canvas are not limited to solid colors.

There are two different types of gradients:

  • createLinearGradient(x,y,x1,y1) - Creates a linear gradient

  • createRadialGradient(x,y,r,x1,y1,r1) - Creates a radial/circular gradient


Once we have a gradient object, we must add two or more color stops.

The addColorStop() method specifies the color stops, and its position along the gradient. Gradient positions can be anywhere between 0 to 1.

To use the gradient, set the fillStyle or strokeStyle property to the gradient, and then draw the shape, like a rectangle, text, or a line.

Using createLinearGradient():

Example


Create a linear gradient. Fill rectangle with the gradient:

JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");

// Create gradient
var grd = ctx.createLinearGradient(0,0,200,0);
grd.addColorStop(0,"red");
grd.addColorStop(1,"white");

// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);


Try it yourself »


Using createRadialGradient():

Example


Create a radial/circular gradient. Fill rectangle with the gradient:

JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");

// Create gradient
var grd = ctx.createRadialGradient(75,50,5,90,60,100);
grd.addColorStop(0,"red");
grd.addColorStop(1,"white");

// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10,10,150,80);


Try it yourself »






Canvas - Images


To draw an image on a canvas, we will use the following method:

  • drawImage(image,x,y)



Image to use:


The Scream

Example


Draw the image onto the canvas:

JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("scream");
ctx.drawImage(img,10,10);

Try it yourself »






HTML Canvas Reference


For a complete reference of all the properties and methods that can be used with the Canvas object (with try-it examples on every property and method), go to our Canvas Reference.

The HTML <canvas> Tag













TagDescription
<canvas>Used to draw graphics, on the fly, via scripting (usually JavaScript)

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